Retro Mondays #7: Ready Player One: Book Review

Welcome to another issue of Retro Mondays, where we prepare ourselves for the future by walking perpetually backwards down memory lane!

This week I’d like to bring you a short book review of a novel that released last year. I know, I know, something that came out last year can’t possibly be retro, but trust me, all you retro junkies are going to love this.

So, without further ado, here’s my review of a novel that topped many “Best of” lists last year: Ready Player One by Ernest Cline, published in August 2011.

See? I told you. Retro.

First things first, here’s some obligatory background information. Ready Player One is a slightly dystopian sci-fi novel set in the year 2044. It centers around the life of the protagonist, an impoverished, misanthropic, orphan teenager by the name of Wade Watts. Wade is a lot of things, but above all he’s a gunter. What’s a gunter? Let me explain. In the future, a man named James Halliday (a sort of Steve Jobs/Willy Wonka figure) invents virtual reality and christens it the OASIS. The OASIS is basically the internet and World of Warcraft rolled into one. Everyone spends most of their time inside the OASIS via their haptic suits and visors. In the OASIS, you can go anywhere and do anything, as long as you have enough credits. You can go to school, take on adventures, meet people, travel to worlds that would never be possible in real life, etc. The best part of the OASIS is that it’s absolutely free, just like James Halliday wanted it to be.

But when Halliday dies, the big question everyone wants the answer to is: who’s going to control the OASIS now that he’s gone? Well, Halliday, being the genius he is, devises a virtual Easter egg hunt. Whoever can finish the hunt first and find the egg will inherit everything Halliday has left behind, including complete control over the OASIS. Hallliday places the egg itself, three gates, and three keys throughout the OASIS and also leaves behind a set of clues for people to follow.  The keys, gates, egg, and clues all have something to do with the things Halliday treasured the most: 80s/90s pop culture and retro video games.  The individuals who have dedicated their lives to solving Halliday’s riddles are known as “gunters,” and Wade is one of the most passionate. To win the hunt, Wade must face a slew of trials and obstacles, not the least of which is IOI, the evil global corporation bent on winning the contest in order to charge people access to the OASIS and make the world kneel to their will. It’s a race against time, and Wade will have to make some friends along the way if he hopes to succeed. Game on.

Phew, okay, you still with me? Good. Now to the nitty gritty.

I really loved this book. Seriously, if you consider yourself a nerd or gamer in any capacity, you will enjoy it and take a lot away from it. Cline’s writing, while maybe not the most original or clever at times (he sometimes uses tired cliches) is entertaining and vivid. And thank goodness for that, because the scope of what Cline is trying to convey is just mind-boggling. The OASIS is massive! There are thousands and thousands of worlds at play in Cline’s book, and Cline is skilled enough to show us just what we need to know, when we need to know it. About half of the book is spent inside the OASIS where Wade assumes the role of his personal avatar and is empowered. But we also get to see just how clever Wade is in the real world, and how strange meeting in real life someone you’ve only ever talked to online can be. The book addresses some pressing issues and asks a lot of moral questions that the world is struggling with right now. The seemingly age-old question: “how much of ourselves are we willing to sacrifice for convenience and escapism?” is always at play.

Speaking of escapism, I’d like to address the self-indulgent nature of Cline’s novel. Now, normally, I’d say “self-indulgent” is a bad quality for a book to have. And maybe I’m just smitten by the material, but in Ready Player One, I think it works. And not just because of the subject matter. In order to solve the hunt, Wade learns all manner of video games, TV shows, music, film, art, comics, etc, and Cline makes reference to much of what Wade studies. Maybe this becomes tedious at times, but it’s wonderful to discover what inspired Cline to write the book in the first place. I think it’s also perfectly in character for Wade. If I were a teenager faced with the same challenge, I’d probably write my story in much the same way, documenting a lot of what I was studying because it would be extremely important to me. At any rate, those who already know a lot of what Cline references will feel completely validated whenever they come across an obscure title or song lyric they already know by heart.

I could go on and on about this book, but I think you should really just experience it for yourself. While it’s technically listed under adult novels, I’d say it’s really more of a young adult read. But that shouldn’t stop anyone interested in the subject matter from picking it up and giving it a try. If you need a little more incentive, the audiobook is read by none other than Wil Wheaton, who’s name actually shows up in the novel at one point. I’d also highly suggest doing some research on Ernest Cline, he’s practically James Halliday himself! The man owns a DeLorean! Talk about retro cool. It’s also available in eBook format, of course.

You can find everything you need to know about Cline on his website: ernestcline.com. Shortly before the book was released last year, Cline finished the screenplay for the novel. Yessir, Ready Player One is going to be a major motion picture! And you want to get in on the ground floor of this project, don’t you? I know you do, so pick it up today!

See ya inside the OASIS!

Grue Cast Ep. 6

Welcome!

I know, I know...you're just as excited for the new episode as she is

This week I talk about my trombone work, the book You Deserve Nothing, Tim Minchin, the Exorcist, my upcoming Let’s Play and much more!

Also added this week is the new segment: the Question of the Week!

This first ever question is: What class do you usually play in RPG’s and why? Let me hear your answers!

http://gruecast.podomatic.com/entry/2012-01-14T20_53_15-08_00

Enjoy! ;)

Grue Cast Ep.3

After a short hiatus, the show is back and better than ever! This time, I’m talking about Dark Souls, Call of Duty, They Might Be Giants, Trombone Shorty, Halloween shenanigans, and lots, lots more. Enjoy! (You may want to turn up your volume during the musical improv segments at the beginning and end of the show)

http://yourlisten.com/channel/content/106865/Grue%20Cast%203

Grue Cast Ep.2

Episode 2 is out for your listening pleasure! This week I’ve added musical interludes performed by yours truly and considerably more nerdy material. Leave a rating and a comment to let me know what you think! Enjoy :)

http://yourlisten.com/channel/content/104246/Grue%20Cast%202

Hey! Listen! 003

See how happy this Minecraft Snow Golem is to be listening to our show? This could be you!

Episode 3 of Hey! Listen! is up! While Ben and Brian are away, Nick and Jayson will play; join us as we dig into what we’ve been playing, news, and everything in between. Enjoy. In a couple weeks we’ll be extending the show to a full two hours! How cool is that?

http://heylisten.podomatic.com/entry/2011-09-23T21_12_24-07_00

Like the snazzy new hosting site? I knew you did; you can also now subscribe to us on iTunes! We’d love it if you left us a rating and a review!

The Sunday Reflection: 8/28/11

Rising Action

Hey, everybody. It’s been an awesome couple weeks for games. First Gamescom and then PAX. It’s too much to take in at one time. Not to mention the release of one of the most anticipated games of the year: Deus Ex: Human Revolution.

Adam Jensen sits down to play Deus Ex for the first time. “Man, if only I were this cool in real life.”

Augment Your Life with Deus Ex

I picked up the Augmented Edition of the game, because I love soundtracks. I wasn’t sure at first, but I think, in the end, it will be worth the money. I’m not going to spoil anything, but the game starts off a little slow, as games are want to do these days. It seems like almost every modern game I sit down to play needs to hold my hand for an hour. I’d like to ask the developers a question, though. Just who are these tutorials supposed to be catering to? Casual gamers are not going to pick up a game like Deus Ex and play it on the hardest difficulty, so why not cut out the crap in the beginning and just include a digital manual inside the game? That would free up a lot of design space and make for a better game overall. Hard-core gamers DO NOT NEED tutorials to figure things out. Within a few minutes of experimenting with the game, they will intuitively discover how to move and what each tab in the menu is for. Anyway, this discussion is really for another article.

DX:HR's take-downs are some of the most satisfying moments in gaming ever.

What really matters is that Deus Ex: Human Revolution is a damn great game. If you have access to a console or suped-up PC, go buy it now. The best version is obviously the PC version, but not just for looks. One of the most annoying parts of the game on the PS3 is that you cannot change the control scheme, and the built-in control scheme is stupid. Why can’t people understand that the FPS layout HAS BEEN DEFINED? It’s set in stone. We’ve already discovered the perfect layout. L is for aiming, R is for shooting. There is no excuse for going against the norm and NOT including alternates. End of rant.

The Rest of the Deluge

I’m swamped by games right now. Every time an enticing sale comes up on GoG or Steam I just have to have it. I even paid six bucks for the Humble Indie Bundle 2 (if you didn’t, you missed out). So, if I can’t finish any games right now, I might as well tell you which ones have my attention at the moment.

Deus Ex is my first priority.

Minecraft is getting updated soon, so I expect I’ll be spending a lot more time on it in the coming month. You can find some new information from PAX about the update here.

The Triforce

I just bought Shin Megami Tensei: Devil Survivor: Overclocked for the 3DS and the game is surprisingly fun. Unfortunately, it doesn’t seem to utilize the 3D very often, but that’s not such a big deal.

One of the most exciting games on GoG just came out, and that is the legendary Dungeon Keeper 2. It is absolutely a must-play and I was thrilled to buy it for a measly six dollars, DRM-free. Going back to it is like putting on a well-worn, comfortable pair of sneakers.

I also rebought Demon’s Souls, because I just couldn’t live without it anymore. After I finished the game the first time, I didn’t want to play it anymore because I’d seen everything the game had had to offer. Maybe I’m just getting caught up in the excitement of Dark Souls, but I think I want to platinum Demon’s Souls first. I don’t know if I will, but I do know that I’ll greatly enjoy going back to it. It’s definitely my favorite game of this generation and possibly the best action-RPG.

One word. Floss.

In addition, I’m still working my way through Golden Sun: Dark Dawn, which is still charming. I’ve meant to play more Black Ops, but my PS3 is having trouble with the update and I don’t care to spend time messing with it right now.

Finally, I’m still working on Let’s Plays and getting those onto YouTube. I have half of my Donkey Kong Country Let’s Play up already and the first part of my Mega Man X Let’s Play is as well.

Whew. That’s a LOT of games! And I wouldn’t have it any other way.

A Day in the Life

A few readers may know already, but I figured I should tell the rest of you. This week, I’m moving into my first apartment ever in Iowa City. I have a feeling it’s going to be a long, drawn-out ordeal, so I may not be posting much this week. But after this week I will have a LOT more time on my hands to do what I want. A little of that time should boil down to more blog posts.

I should also inform you that I recently acquired a Tumblr account. I like it so far, I just haven’t put too much work into it. Still, if you’re interested, you can find me at Nick Tumbles.

That’s a Wrap

Pretty exciting week, eh? Stay tuned.

Later.

Retro Mondays #5: Gimmick!, the Best NES Game

                   

Wazzup, fellow gamers and non-gamers!

Non-gamers, I don’t know why you’re reading this, but this is NOT the game for you to cut your teeth on. But I’m getting ahead of myself. Today, I’ll be talking about the best game on the NES, Gimmick!. What the heck is Gimmick!, you say? Well, I’m not surprised if you haven’t heard of it; the game was never released in the USA. The game only came out in Japan in 1992 and Scandinavia (under the title Mr. Gimmick) in 1993. I didn’t even know it existed until I listened to a 1UP podcast during which Frank Cifaldi mentioned he made an annotated playthrough of the game. It’s a great playthrough and Frank provides some really wonderful commentary.

But what is Gimmick!? Well, here’s what Wikipedia has to say:

Gimmick! (ギミック! Gimikku!?) is a 1992 platform game developed by Authentic Entertainment and published bySunsoft for the Nintendo Entertainment System.

Story

In the introduction animation, a young girl receives a gimmick doll named Yumetarō (ゆめたろー?) for a birthday present. She quickly favors the new doll over her previous toys who, jealous over abandonment, kidnap her and hold her captive in an alternate dimension inhabited only by toys. Yumetarō, as the protagonist, must track down his new owner and retrieve her from the toy world.

Gameplay

The player controls Yumetarō, who uses a star that spawns above his head to defeat enemies found in the game. The star doubles as a functional utility, as Yumetarō can ride his creation and use it to reach otherwise unattainable areas.

Yumetarō must make his way through six stages and six bosses to complete the game. Once the player completes the six stages, it is revealed that the girl is still missing. To fully complete the game, Yumetarō must go back and find a hidden area in each stage where a magic item resides. If he can obtain each stage’s magic item without losing all his lives (i.e. no continues allowed), a secret stage will be made available where an extra boss must be beaten. Only after these conditions are met is the game completed in full, with a new animation showing Yumetarō rescuing the girl and leading her back to safety.

The World Map

Let’s Get Technical

Why is Gimmick! the best NES game? Well, for a number of reasons. Let’s analyze it, first, from a technical standpoint. The game has some of the best graphics on the NES, outdoing both Super Mario Bros. 3 and Kirby’s Adventure. It’s kind of the Yoshi’s Island of the system from a graphical point of view. The sound design is simply the best of any NES game, because it utilized a special sound card similar to ones that were used in some computers and arcade machines of the day. The bottom line is, it sounds way too good for the system. I’m fairly certain the chip was never used in another NES game, probably because of how expensive it must have been. Not only is the sound crisp, clear, and gorgeous, but the music is beautiful, charming, smart, and full of memorable melodies with rich harmonies.

Try to get this track from stage 1 out of your head, I dare you.

Won By a Hair

The gameplay is what really makes Gimmick! so memorable, though (for those that have played it). Gimmick does not attack enemies in the usual platforming way; instead of jumping on their heads, he throws stars, along with special items he picks up like bombs and fireballs. The stars have their own physics and only one star can be on the screen at a time. This means that the player has to be skilled at judging space and distance before throwing a star, because one missed shot can spell doom for the little, green hero. In addition, the star is not just a weapon but it’s also a transport mechanism for Gimmick. Many areas in the game are unreachable unless the player throws a star and jumps at precisely the right time. Mastering this skill is required for beating the game, as every special item must be collected before the real ending can be reached.

A particularly nasty boss fight

The enemy and level design are top notch as well. Gimmick rarely faces the same enemy twice and each level has its own unique atmosphere. Some “enemies” won’t even harm Gimmick, they will simply walk right past him. Many have distinct movement patterns that give them their own personality. One enemy in particular will dive into a pool of water before Gimmick can finish him off after springing his trap. Another rides a rail car with a turret that Gimmick can hijack and use for himself.

Those cute little eyes will lull you into a false sense of security...

What does all this add up to? Well, for one thing, it makes Gimmick! an extremely hard game. How hard, exactly? Think Super Meat Boy hard, or worse. Don’t let its kiddish aesthetic fool you, the game is the hardest of hard core. Even Frank Cifaldi, who’s been playing the game for much longer than I have, has never beaten the game legitimately. Even if you do manage to get to the “end,” obtaining all the secret items in one playthrough is another feat altogether. But that’s another reason why it’s great. Easy games usually fall by the wayside or have something else going for them. But we remember hard games like the Super Mario Bros. series, Starcraft, and Demon’s Souls because they force us to spend a lot of time with them, and their mechanics are sound enough that we’re okay with doing that. We want the challenge.

Finding a Gem

So, what’s the best way to play Gimmick! nowadays? Well, unfortunately, like I said, SunSoft never published it in the US. They did convert it, though, and you can find the English ROM online, but it’s lacking the super sound card, so why bother? It’s possible to play the Scandinavian version but it’s one of the rarest cartridges around. If you’re lucky enough to have a Japanese Famicom and the cart, then by all means, play it there. Me, I’ll stick with the good, old emulator and rom combination, thank you very much. Stealing is bad, but not paying respect to a great game is worse. Check out IGN’s interview with Team Meat if you want what I think is the best opinion on piracy here. Perhaps the best way to experience the game is with RetroZone’s reissue of Gimmick in a snazzy new green cartridge!

Press Start

Gimmick! is an astounding game that never found the audience it deserves. It was years ahead of its time and is still better than most games that I can think of today. If you want a real treat and some old-school platforming goodness, check it out right now.

Click Me!

The Sunday Reflection

Well, so far I haven’t been able to keep up anything on Friday and Saturday, mostly because it’s those two days on which my social life usually occurs. Also, my original plan for Fridays, modern video game reviews, doesn’t seem to interest me that much right now, because, besides Call of Duty, I’m mostly playing a lot of older games at the moment. And you can get reviews for new games practically anywhere. I suggest IGN, GamesRadar, and PC Gamer to get you started. All of this is just to say that I probably will post some modern reviews eventually, but don’t expect them very frequently unless developers start sending me review copies. And they likely won’t be long ordeals either. The Wizardry 8 review took a relatively long amount of time that I can’t see happening often. Expect something more like Yahzee’s Zero Punctuation reviews rather than GameSpot’s. Not many modern games interest me, and paying 60 bucks at  the launch of a new game is impossible for my current budget. Not to mention, the time it takes to complete a new game is anywhere from 10 to 100+ hours, and I am only one very poor man. :)

What I can tell you is that the surprise I hinted at a week ago is still on the way, and I will let you know as soon as it is official. I’m expecting news about it tomorrow or the next day.

What I’d like to use Sundays for is a more casual reflection on what I’m playing, what I’m currently into, what’s going on in my life, and whatever else comes into my mind. I naturally tend to write in this free-association style, and it’s both informative (for you) and therapeutic (for me). So let’s dive right in, shall we?

The past week I’ve been playing a lot of games from GoG.com. Most notable are The Last Express, The Longest Journey, Duke Nukem 3D, Baldur’s Gate, and Fallout. I hope to have a review of The Last Express up soon. I’m very excited about the game and it’s relatively short, a fact I always admire in a correctly priced game. I’m also still playing Pokemon White to an extent, but I’m getting burnt out on Victory Road, which I imagine is a pretty common occurrence. CODBLOPS is still fun for me when I’m not getting completely destroyed by people with better connections. I was finally able to download the latest update for the game after hooking my father’s network cable up to my PS3. For some reason the updates were just not happening with the WiFi, and I’ve heard similar stories from other people online. If only Sony could just make their system work all the time, then I wouldn’t even bother considering to buy a 360, no matter how much I yearn to play the upcoming Halo remake and Halo 4.

I’m still working on my Zedruu commander deck as well, and I think it is shaping up nicely. There are a lot of cards I don’t own that would make the deck considerably better, but that’s the fun of casual formats. Not everyone has to have every top-tier card. I’ve got my Sensei’s Divining Top and my Zedruu and my Sol Ring, and that’s all that matters. Killing someone with my Bronze Bombshell or Transcendence for the first time is still going to be fantastic fun.

I’ve been reading Matt Barton’s book, Dungeons and Desktops, for about a week now, and I find that it is a mostly adequate and accurate history of CRPGs. I started to get bored about half way through, I admit, and skimmed over the rest. To my surprise and shock, there is almost no mention of Wizardry 8. The only reference to the game is half a sentence at the end of the section covering Wizardry 7. It wouldn’t be such a problem for me if he hadn’t paid so much attention to worse, more obscure titles than Wizardry 8. It just wasn’t given its due in my mind. I was disappointed after discovering this fact and probably will return the book to my library unfinished. It is still a wonderfully informative book, though, and anyone who has even the slightest interest in role-playing games should look it up. Matt Barton has definitely done his homework in almost every regard.

As for movies, I haven’t been able to see a new one in quite some time. Despite the negative reviews, I still would like to see Green Lantern, but I won’t be shelling out nine dollars any time soon. X-Men looks good, but what I’m really excited for is Super 8. Harry Potter, of course, is a must-see, and I should have my ticket soon. If you don’t plan on going to the midnight release in your area yet, I highly, highly, HIGHLY encourage you to do so. The last movie marks the end of an era (almost as long as the time it took Duke Nukem Forever to come out) and you won’t get another chance at something like this for a long, long time.

(this trailer gives me chills every time I watch it)

And that’s pretty much all I’ve been up to for now. I have an interview with a store I’m very interested in tomorrow and I’m looking more closely at apartments. One in particular in downtown Iowa City looks like a good idea but nothing is official yet, and nothing will be until I have a job to take over from my work/study gig.

Lamp out.