
Hello, everyone! Welcome to another episode of the Sunday Reflection, where I sit back and get real casual and down-to-earth with you all.
First of all I wanted to point out something obvious; I haven’t posted for about a week. I’m going to blame a lot of the reason why on Minecraft, Call of Duty, and my extremely fickle WiFi connection at my parent’s house. I’ve been forced to not only play Minecraft single player (gasp), but also do things that are not related to the internet or gaming in any way, shape, or form, which is a big change. Hopefully, I’ll get the kinks in the connection figured out soon and be posting content more often this coming week.

Let’s talk a little bit about Call of Duty: Black Ops right now. It’s the first online shooter I’ve ever had so much access to, and, maybe not so surprisingly, I’ve put almost 300 hours into it since it came out in November. I don’t know what it is about the game, but I keep coming back for more. The truth is, it’s not a particularly great game, but it does possess the potential for great moments. As an okay-to-good player of the game, whenever I get a huge killstreak or pull off a particularly nice shot I always feel amazing. On the other hand, when I lose at Call of Duty, I almost always feel it’s not entirely my fault. A lot of this is my ego, but much of the cause lies in the game.
The hit detection in the game is noticeably worse than MW2′s. Bullets seem to have a mind of their own at times, either taking too long or not long enough to reach their targets. And some times, the game simply will not let you hit anything, particularly when wielding a sniper rifle. Who knows, maybe if I had an ultra-fast fiber optic connection these problems would be resolved, but I don’t and so they’re not. I’m currently 12th prestige, which probably isn’t high for how much time I’ve spent, but I’ve almost always played with a random group of people, which usually puts you at a disadvantage. I don’t have a lot of skill at getting the high killstreaks, and I tend to go into most situations with guns blazing. This style of play gets me killed a lot, but it’s fun and rewarding when it works. Over the last eight months I’ve experimented a lot with loadouts and determined my favorite gun in the game is the WA2000 sniper rifle. It doesn’t see much play online and is not one of the most powerful guns in the game. It is a great weapon for clearing out groups of enemies at mid-to-long range, however, and it’s goofiness is right up my alley.
Let’s move on.
Another issue I want to address is my access to the internet when I move to Iowa City. I’m not sure I’ll be able to afford it right away so I may be doing a lot of my online work at public hotspots for a little while. This, of course, may be detrimental to my online PS3 gaming, but that will probably be the only area to suffer significantly.
Speaking of the PS3, I started playing some more MvC3 yesterday, and I’ve actually begun to make some progress. I’ve been playing on a game pad, which probably is hindering me more than helping, but I’m making do with what I can. Fight sticks are still outrageously expensive, and I don’t play fighting games enough to warrant a purchase right now. My favorite character is Zero, and I’m still trying to decide on which other two characters compliment him the best. I’m excited for Ultimate MvC3, mostly because of the addition of spectator mode for online matches. I don’t know why Capcom didn’t include it in the original release of the game, but we all know MvC3 was extremely barebones when it released. Maybe they just wanted to get the core game out as soon as possible.
For the best Marvel vs. Capcom action and other fighting games, check out the finals of Evo 2011 here. It always amazes me to watch the pros duke it out with hundreds of their peers cheering them on (or booing them).
Well, that’s all I’ve got for this week, expect to see some surprises in the coming days, peace!
